#include "script_component.hpp" /* * Author: Garth 'L-H' de Wet * Removes rain effects from the screen. * * Arguments: * None * * Return Value: * None * * Example: * call ace_goggles_fnc_removeRainEffect * * Public: Yes */ if (!isNull GVAR(RainDrops)) then { deleteVehicle GVAR(RainDrops); }; GVAR(RainActive) = false; GVAR(RainLastLevel) = 0;