/* Name: AGM_Drag_fnc_isDraggable Author(s): L-H Description: Checks if an object can be dragged Parameters: OBJECT - Drag-able object Returns: BOOLEAN Example: [StaticWeapon, player] call AGM_Drag_fnc_isDraggable; */ private ["_result", "_targetObject","_unit"]; _result = true; _targetObject = _this select 0; _unit = _this select 1; if (_unit != (vehicle _unit)) exitWith {false}; if (_targetObject getVariable ["AGM_disableDrag", false]) exitWith {false}; //if (_targetObject getVariable ["AGM_inUse", false]) exitWith {false}; if ((typeOf _targetObject) isKindOf "StaticWeapon") then { _result = isNull(gunner _targetObject); if !(_result) then { _result = !alive (gunner _targetObject); }; }; if !(_result) exitWith {_result}; _result = !(_unit call AGM_Drag_fnc_isDraggingObject) AND ((_unit distance _targetObject) < 3); _result && {!([_targetObject] call AGM_Core_fnc_owned)}