/* Name: AGM_Drag_fnc_isDraggingObject Author(s): L-H Description: Checks whether there is an attached dragged object to the passed unit. Parameters: OBJECT: Unit Returns: BOOLEAN: true if a dragged object is attached. Example: _draggingObject = player call AGM_Drag_fnc_isDraggingObject; */ private "_draggedObject"; _draggedObject = _this getVariable ["AGM_carriedItem", objNull]; if (isNull _draggedObject) exitWith {false}; true