// by commy2 // Edited by Hawkeye104 for compatibility with repair module private ["_vehicle", "_part", "_name", "_string"]; _vehicle = _this select 0; _part = _this select 1; // Repair module parameter function call [_vehicle, _part, AGM_Repair_MaxDamageRepair] call AGM_Repair_fnc_setHitPointDamage; [player, "AmovPknlMstpSrasWrflDnon", 1] call AGM_Core_fnc_doAnimation; _name = [_part] call AGM_Repair_fnc_getHitPointName; _string = format [localize "STR_AGM_Repair_Repaired", _name]; [_string] call AGM_Core_fnc_displayTextStructured;