// by commy2 // Edited by Hawkeye104 for compatibility with Repair Module private ["_vehicle", "_part", "_isEngineer", "_time", "_name", "_string", "_spareWheel"]; _vehicle = _this select 0; _part = _this select 1; _isEngineer = [player] call AGM_Core_fnc_isEngineer; //New time calculation from repair module _time = AGM_Repair_TimeWheelRepair; _time = _time + AGM_Repair_TimeWheelRepair * (_vehicle getHitPointDamage _part); if !(_isEngineer) then {_time = _time + 0.5 * AGM_Repair_TimeWheelRepair}; [player, "AinvPknlMstpSnonWnonDr_medic5", 0] call AGM_Core_fnc_doAnimation; _name = [_part] call AGM_Repair_fnc_getHitPointName; _string = format [localize "STR_AGM_Repair_Repairing", _name]; _spareWheel = [player] call AGM_Repair_fnc_getNearestWheel; if (isNull _spareWheel) exitWith {}; [player, _spareWheel] call AGM_Core_fnc_claim; [_time, [_vehicle, _part, _spareWheel], "AGM_Repair_fnc_repairWheelCallback", _string, "AGM_Repair_fnc_repairWheelAbort"] call AGM_Core_fnc_progressBar; [_vehicle] call AGM_Core_fnc_closeDialogIfTargetMoves; [_spareWheel] call AGM_Core_fnc_closeDialogIfTargetMoves;