// by commy2 #define POST_REPAIR_DAMAGE 0 private ["_vehicle", "_part", "_spareWheel", "_damage", "_name", "_string"]; _vehicle = _this select 0; _part = _this select 1; _spareWheel = _this select 2; _damage = damage _spareWheel; deleteVehicle _spareWheel; [_vehicle, _part, _damage] call AGM_Repair_fnc_setHitPointDamage; [player, "AmovPknlMstpSrasWrflDnon", 1] call AGM_Core_fnc_doAnimation; _name = [_part] call AGM_Repair_fnc_getHitPointName; _string = format [localize "STR_AGM_Repair_Repaired", _name]; [_string] call AGM_Core_fnc_displayTextStructured;