#include "script_component.hpp" ["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler; ["weapon", FUNC(handlePlayerWeaponChanged)] call CBA_fnc_addPlayerEventHandler; if (isServer) then { addMissionEventHandler ["HandleDisconnect", {_this call FUNC(handleDisconnect)}]; }; [QGVAR(resetLocal), { _this call FUNC(resetLocal); }] call CBA_fnc_addEventHandler; // workaround for static fuel stations if (hasInterface) then { { if ( configName _x isKindOf "Building" && {isClass (_x >> "ACE_Actions" >> "ACE_MainActions" >> QGVAR(Refuel))} && {getNumber (_x >> "scope") == 2} ) then { TRACE_1("Compiling menu",configName _x); [configName _x] call EFUNC(interact_menu,compileMenu); }; } count ('true' configClasses (configFile >> "CfgVehicles")); }; #ifdef DEBUG_MODE_FULL diag_log text format ["[ACE-refuel] Showing CfgVehicles with vanilla transportFuel"]; private _fuelTrucks = configProperties [configFile >> "CfgVehicles", "(isClass _x) && {(getNumber (_x >> 'transportFuel')) > 0}", true]; { if ((configName _x) isKindOf "Car") then { diag_log text format ["Car [%1] needs config [fuel: %2]", configName _x, getNumber (_x >> 'transportFuel')]; } else { diag_log text format ["Non-car? [%1] needs config [fuel: %2]", configName _x, getNumber (_x >> 'transportFuel')]; }; } forEach _fuelTrucks; #endif