#include "script_component.hpp" // Global skill module PVs values for persistence, just listen for the PV QGVAR(GlobalSkillAI) addPublicVariableEventHandler FUNC(moduleGlobalSetSkill); [QGVAR(moduleDefendArea), CBA_fnc_taskDefend] call EFUNC(common,addEventHandler); [QGVAR(modulePatrolArea), CBA_fnc_taskPatrol] call EFUNC(common,addEventHandler); [QGVAR(moduleSearchNearby), CBA_fnc_searchNearby] call EFUNC(common,addEventHandler); [QGVAR(moduleSearchArea), CBA_fnc_taskSearchArea] call EFUNC(common,addEventHandler);