/* * Author: Commy2 and CAA-Picard * * Make the player check the temperature of his weapon * * Arguments: * 0: _player * 1: _weapon * * Return Values: * None * */ #include "\z\ace\addons\overheating\script_component.hpp" EXPLODE_2_PVT(_this,_player,_weapon); // Play animation and report temperature _action = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_checkTemperatureAction"); if (_action == "") then { _action = "Gear"; }; _player playActionNow _action; // Launch a PFH that waits a sec before displaying the temperature [FUNC(displayTemperature), [_player, _weapon], 1.0, 0] call EFUNC(common,waitAndExecute);