class CfgVehicles { class Man; class CAManBase: Man { class ACE_Actions { class ACE_ApplyHandcuffs { displayName = CSTRING(SetCaptive); selection = "righthand"; distance = 2; condition = QUOTE([ARR_2(_player, _target)] call FUNC(canApplyHandcuffs)); statement = QUOTE([ARR_2(_player, _target)] call FUNC(doApplyHandcuffs)); exceptions[] = {}; icon = QUOTE(PATHTOF(UI\handcuff_ca.paa)); }; class ACE_RemoveHandcuffs { displayName = CSTRING(ReleaseCaptive); selection = "righthand"; distance = 2; condition = QUOTE([ARR_2(_player, _target)] call FUNC(canRemoveHandcuffs)); statement = QUOTE([ARR_2(_player, _target)] call FUNC(doRemoveHandcuffs)); exceptions[] = {}; icon = QUOTE(PATHTOF(UI\handcuff_ca.paa)); }; class ACE_MainActions { class ACE_EscortCaptive { displayName = CSTRING(EscortCaptive); distance = 4; condition = QUOTE([ARR_2(_player, _target)] call FUNC(canEscortCaptive)); statement = QUOTE([ARR_3(_player, _target, true)] call FUNC(doEscortCaptive)); exceptions[] = {}; showDisabled = 0; icon = QUOTE(PATHTOF(UI\captive_ca.paa)); priority = 2.3; hotkey = "E"; }; class ACE_StopEscorting { displayName = CSTRING(StopEscorting); distance = 4; condition = QUOTE([ARR_2(_player, _target)] call FUNC(canStopEscorting)); statement = QUOTE([ARR_3(_player,_target, false)] call FUNC(doEscortCaptive)); exceptions[] = {"isNotEscorting"}; showDisabled = 0; icon = QUOTE(PATHTOF(UI\captive_ca.paa)); priority = 2.3; hotkey = "E"; }; class ACE_LoadCaptive { displayName = CSTRING(LoadCaptive); distance = 4; condition = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(canLoadCaptive)); statement = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(doLoadCaptive)); exceptions[] = {"isNotEscorting"}; showDisabled = 0; icon = QUOTE(PATHTOF(UI\captive_ca.paa)); priority = 2.2; hotkey = "L"; }; class GVAR(UnloadCaptive) { displayName = CSTRING(UnloadCaptive); distance = 4; condition = QUOTE([ARR_2(_player, _target)] call FUNC(canUnloadCaptive)); statement = QUOTE([ARR_2(_player, _target)] call FUNC(doUnloadCaptive)); priority = 1.2; }; }; }; class ACE_SelfActions { class ACE_StopEscortingSelf { displayName = CSTRING(StopEscorting); condition = QUOTE([ARR_2(_player, objNull)] call FUNC(canStopEscorting)); statement = QUOTE([ARR_3(_player,objNull, false)] call FUNC(doEscortCaptive)); exceptions[] = {"isNotEscorting"}; showDisabled = 0; priority = 2.3; hotkey = "C"; }; class ACE_StartSurrenderingSelf { displayName = CSTRING(StartSurrendering); condition = QUOTE([ARR_2(_player, true)] call FUNC(canSurrender)); statement = QUOTE([ARR_2(_player, true)] call FUNC(setSurrendered)); exceptions[] = {}; showDisabled = 0; priority = 0; icon = QUOTE(PATHTOF(UI\Surrender_ca.paa)); }; class ACE_StopSurrenderingSelf { displayName = CSTRING(StopSurrendering); condition = QUOTE([ARR_2(_player, false)] call FUNC(canSurrender)); statement = QUOTE([ARR_2(_player, false)] call FUNC(setSurrendered)); exceptions[] = {"isNotSurrendering"}; showDisabled = 0; priority = 0; icon = QUOTE(PATHTOF(UI\Surrender_ca.paa)); }; }; }; #define MACRO_LOADUNLOADCAPTIVE \ class ACE_Actions { \ class ACE_MainActions { \ class GVAR(LoadCaptive) { \ displayName = CSTRING(LoadCaptive); \ distance = 4; \ condition = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(canLoadCaptive)); \ statement = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(doLoadCaptive)); \ exceptions[] = {"isNotEscorting"}; \ priority = 1.2; \ }; \ }; \ }; class LandVehicle; class Car: LandVehicle { MACRO_LOADUNLOADCAPTIVE }; class Tank: LandVehicle { MACRO_LOADUNLOADCAPTIVE }; class Air; class Helicopter: Air { MACRO_LOADUNLOADCAPTIVE }; class Plane: Air { MACRO_LOADUNLOADCAPTIVE }; class Ship; class Ship_F: Ship { MACRO_LOADUNLOADCAPTIVE }; class StaticWeapon: LandVehicle { MACRO_LOADUNLOADCAPTIVE }; class Box_NATO_Support_F; class ACE_Box_Misc: Box_NATO_Support_F { class TransportItems { MACRO_ADDITEM(ACE_CableTie,12); }; }; class Logic; class Module_F: Logic { class ArgumentsBaseUnits {}; class ModuleDescription {}; }; class GVAR(ModuleSurrender): Module_F { author = ECSTRING(common,ACETeam); category = "ACE"; displayName = CSTRING(ModuleSurrender_DisplayName); //Make Unit Surrender function = QFUNC(moduleSurrender); scope = 2; //show in editor isGlobal = 1; //run global isTriggerActivated = 1; //Wait for triggers icon = QUOTE(PATHTOF(UI\Icon_Module_Make_Unit_Surrender_ca.paa)); functionPriority = 0; class Arguments {}; class ModuleDescription: ModuleDescription { description = CSTRING(ModuleSurrender_Description); //Sync a unit to make them surrender.
Source: ace_captives sync[] = {"AnyAI"}; }; }; class ACE_Module: Module_F {}; class GVAR(moduleSettings): ACE_Module { author = ECSTRING(common,ACETeam); category = "ACE"; displayName = CSTRING(ModuleSettings_DisplayName); function = QFUNC(moduleSettings); scope = 2; icon = QUOTE(PATHTOF(UI\Icon_Module_settings_ca.paa)); isGlobal = 1; class Arguments { class allowHandcuffOwnSide { displayName = CSTRING(ModuleSettings_handcuffSide_name); description = CSTRING(ModuleSettings_handcuffSide_description); typeName = "BOOL"; defaultValue = 1; }; class allowSurrender { displayName = CSTRING(ModuleSettings_allowSurrender_name); description = CSTRING(ModuleSettings_allowSurrender_description); typeName = "BOOL"; defaultValue = 1; }; class requireSurrender { displayName = CSTRING(ModuleSettings_requireSurrender_name); description = CSTRING(ModuleSettings_requireSurrender_description); typeName = "NUMBER"; class values { class disable { name = ECSTRING(common,No); value = 0; }; class Surrender { name = CSTRING(SurrenderOnly); value = 1; default = 1; }; class SurrenderOrNoWeapon { name = CSTRING(SurrenderOrNoWeapon); value = 2; }; }; }; }; class ModuleDescription: ModuleDescription { description = CSTRING(ModuleSettings_Description); sync[] = {}; }; }; };