#include "script_component.hpp" if (!hasInterface) exitWith {}; GVAR(pfID) = -1; ["ace_settingsInitialized", { ["turret", LINKFUNC(showHud), false] call CBA_fnc_addPlayerEventHandler; ["vehicle", LINKFUNC(showHud), true] call CBA_fnc_addPlayerEventHandler; // only one of these needs the retro flag }] call CBA_fnc_addEventHandler;