// interaction menu PREP(addPassengerActions); PREP(addPassengersActions); PREP(getInteractionDistance); PREP(getVehiclePos); PREP(getVehiclePosComplex); PREP(getWeaponPos); PREP(moduleInteraction); // scroll wheel hint PREP(showMouseHint); PREP(hideMouseHint); // interaction with units PREP(canInteractWithCivilian); PREP(canInteractWithVehicleCrew); PREP(getDown); PREP(sendAway); PREP(canJoinGroup); PREP(modifyJoinGroupAction); PREP(modifyTeamManagementAction); PREP(canJoinTeam); PREP(joinTeam); PREP(canPassMagazine); PREP(passMagazine); PREP(canBecomeLeader); PREP(doBecomeLeader); PREP(doRemoteControl); PREP(canTapShoulder); PREP(tapShoulder); PREP(canPardon); PREP(pardon); PREP(canPullOutBody); PREP(pullOutBody); PREP(canRenameGroup); PREP(renameGroupUI); PREP(renameGroup); PREP(canGroupDropDistantUnits); PREP(groupDropDistantUnits); // Weapon Attachments PREP(getWeaponAttachmentsActions); PREP(switchWeaponAttachment); // interaction with doors PREP(getDoor); PREP(getGlassDoor); PREP(getDoorAnimations); PREP(handleScrollWheel); PREP(openDoor); // interaction with boats PREP(canPush); PREP(push); // misc PREP(canFlip); PREP(initAnimActions); PREP(replaceTerrainObject);