/* * Author: Glowbal, KoffeinFlummi * Starts the repair process. * * Arguments: * 0: Unit that does the repairing * 1: Vehicle to repair * 2: Selected hitpoint or hitpointIndex or * 3: Repair Action Classname * * Return Value: * Succesful Repair Started * * Example: * [unit, vehicle, "hitpoint", "classname"] call ace_repair_fnc_repair * * Public: Yes */ #include "script_component.hpp" params ["_caller", "_target", "_hitPoint", "_className"]; TRACE_4("params",_calller,_target,_hitPoint,_className); private["_callbackProgress", "_callerAnim", "_calller", "_condition", "_config", "_consumeItems", "_displayText", "_engineerRequired", "_iconDisplayed", "_items", "_repairTime", "_repairTimeConfig", "_return", "_usersOfItems", "_vehicleStateCondition", "_wpn", "_settingName", "_settingItemsArray", "_hitPointClassname"]; _config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className); if !(isClass _config) exitWith {false}; // or go for a default? _engineerRequired = if (isNumber (_config >> "requiredEngineer")) then { getNumber (_config >> "requiredEngineer"); } else { // Check for required class if (isText (_config >> "requiredEngineer")) exitWith { missionNamespace getVariable [(getText (_config >> "requiredEngineer")), 0]; }; 0; }; if !([_caller, _engineerRequired] call FUNC(isEngineer)) exitWith {false}; if (isEngineOn _target) exitWith {false}; //Items can be an array of required items or a string to a ACE_Setting array _items = if (isArray (_config >> "items")) then { getArray (_config >> "items"); } else { _settingName = getText (_config >> "items"); _settingItemsArray = getArray (configFile >> "ACE_Settings" >> _settingName >> "_values"); if ((isNil _settingName) || {(missionNamespace getVariable _settingName) >= (count _settingItemsArray)}) exitWith { ERROR("bad setting"); ["BAD"] }; _settingItemsArray select (missionNamespace getVariable _settingName); }; if (count _items > 0 && {!([_caller, _items] call FUNC(hasItems))}) exitWith {false}; _return = true; if (getText (_config >> "condition") != "") then { _condition = getText (_config >> "condition"); if (isNil _condition) then { _condition = compile _condition; } else { _condition = missionNamespace getVariable _condition; }; if (_condition isEqualType false) then { _return = _condition; } else { _return = [_caller, _target, _hitPoint, _className] call _condition; }; }; if (!_return) exitWith {false}; // _vehicleStateCondition = if (isText(_config >> "vehicleStateCondition")) then { // missionNamespace getVariable [getText(_config >> "vehicleStateCondition"), 0] // } else { // getNumber(_config >> "vehicleStateCondition") // }; // if (_vehicleStateCondition == 1 && {!([_target] call FUNC(isInStableCondition))}) exitWith {false}; private _repairLocations = getArray (_config >> "repairLocations"); if (!("All" in _repairLocations)) then { private _repairFacility = {([_caller] call FUNC(isInRepairFacility)) || ([_target] call FUNC(isInRepairFacility))}; private _repairVeh = {([_caller] call FUNC(isNearRepairVehicle)) || ([_target] call FUNC(isNearRepairVehicle))}; { if (_x == "field") exitWith {_return = true;}; if (_x == "RepairFacility" && _repairFacility) exitWith {_return = true;}; if (_x == "RepairVehicle" && _repairVeh) exitWith {_return = true;}; if !(isNil _x) exitWith { private _val = missionNamespace getVariable _x; if (_val isEqualType 0) then { _return = switch (_val) do { case 0: {true}; //useAnywhere case 1: {call _repairVeh}; //repairVehicleOnly case 2: {call _repairFacility}; //repairFacilityOnly case 3: {(call _repairFacility) || {call _repairVeh}}; //vehicleAndFacility default {false}; //Disabled }; }; }; } forEach _repairLocations; }; private _requiredObjects = getArray (_config >> "claimObjects"); private _claimObjectsAvailable = []; if (!(_requiredObjects isEqualTo [])) then { _claimObjectsAvailable = [_caller, 5, _requiredObjects] call FUNC(getClaimObjects); if (_claimObjectsAvailable isEqualTo []) then { TRACE_2("Missing Required Objects",_requiredObjects,_claimObjectsAvailable); _return = false }; }; if !(_return && alive _target) exitWith {false}; //Last exitWith: repair_success or repair_failure will be run //Claim required objects { TRACE_2("Claiming", _x, (typeOf _x)); [_caller, _x, false] call EFUNC(common,claim); } forEach _claimObjectsAvailable; _consumeItems = if (isNumber (_config >> "itemConsumed")) then { getNumber (_config >> "itemConsumed"); } else { // Check for required class if (isText (_config >> "itemConsumed")) exitWith { missionNamespace getVariable [(getText (_config >> "itemConsumed")), 0]; }; 0; }; _usersOfItems = []; if (_consumeItems > 0) then { _usersOfItems = ([_caller, _target, _items] call FUNC(useItems)) select 1; }; // Parse the config for the progress callback _callbackProgress = getText (_config >> "callbackProgress"); if (_callbackProgress == "") then { _callbackProgress = "true"; }; if (isNil _callbackProgress) then { _callbackProgress = compile _callbackProgress; } else { _callbackProgress = missionNamespace getVariable _callbackProgress; }; // Player Animation _callerAnim = [getText (_config >> "animationCaller"), getText (_config >> "animationCallerProne")] select (stance _caller == "PRONE"); _caller setVariable [QGVAR(selectedWeaponOnrepair), currentWeapon _caller]; // Cannot use secondairy weapon for animation if (currentWeapon _caller == secondaryWeapon _caller) then { _caller selectWeapon (primaryWeapon _caller); }; _wpn = ["non", "rfl", "pst"] select (1 + ([primaryWeapon _caller, handgunWeapon _caller] find (currentWeapon _caller))); _callerAnim = [_callerAnim, "[wpn]", _wpn] call CBA_fnc_replace; if (vehicle _caller == _caller && {_callerAnim != ""}) then { if (primaryWeapon _caller == "") then { _caller addWeapon "ACE_FakePrimaryWeapon"; }; if (currentWeapon _caller == "") then { _caller selectWeapon (primaryWeapon _caller); // unit always has a primary weapon here }; if (stance _caller == "STAND") then { _caller setVariable [QGVAR(repairPrevAnimCaller), "amovpknlmstpsraswrfldnon"]; } else { _caller setVariable [QGVAR(repairPrevAnimCaller), animationState _caller]; }; [_caller, _callerAnim] call EFUNC(common,doAnimation); }; //Get repair time _repairTime = if (isNumber (_config >> "repairingTime")) then { getNumber (_config >> "repairingTime"); } else { if (isText (_config >> "repairingTime")) exitWith { _repairTimeConfig = getText(_config >> "repairingTime"); if (isNil _repairTimeConfig) then { _repairTimeConfig = compile _repairTimeConfig; } else { _repairTimeConfig = missionNamespace getVariable _repairTimeConfig; }; if (_repairTimeConfig isEqualType 0) exitWith { _repairTimeConfig; }; [_caller, _target, _hitPoint, _className] call _repairTimeConfig; }; 0; }; private ["_processText"]; // Find localized string _hitPointClassname = if ((typeName _hitPoint) == "STRING") then { _hitPoint } else { ((getAllHitPointsDamage _target) select 0) select _hitPoint }; _processText = getText (_config >> "displayNameProgress"); private _backupText = format [localize LSTRING(RepairingHitPoint), _hitPointClassname]; ([_hitPointClassname, _processText, _backupText] call FUNC(getHitPointString)) params ["_text"]; TRACE_4("display",_hitPoint,_hitPointClassname,_processText,_text); // Start repair [ _repairTime, [_caller, _target, _hitPoint, _className, _items, _usersOfItems, _claimObjectsAvailable], DFUNC(repair_success), DFUNC(repair_failure), _text, _callbackProgress, ["isNotOnLadder"] ] call EFUNC(common,progressBar); // Display Icon _iconDisplayed = getText (_config >> "actionIconPath"); if (_iconDisplayed != "") then { [QGVAR(repairActionIcon), true, _iconDisplayed, [1,1,1,1], getNumber(_config >> "actionIconDisplayTime")] call EFUNC(common,displayIcon); }; // handle display of text/hints _displayText = ""; if (_target != _caller) then { _displayText = getText(_config >> "displayTextOther"); } else { _displayText = getText(_config >> "displayTextSelf"); }; if (_displayText != "") then { ["displayTextStructured", [_caller], [[_displayText, [_caller] call EFUNC(common,getName), [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent); }; true;