#include "script_component.hpp" /* * Author: commy2 * Get players viewing direction and slope. * * Arguments: * None * * Return Value: * 0: Azimuth * 1: Inclination * * Example: * [] call ace_common_fnc_getTargetAzimuthAndInclination * * Public: Yes */ private _position = ATLToASL positionCameraToWorld [0, 0, 0]; private _direction = ATLToASL positionCameraToWorld [0, 0, 1]; private _azimuth = ((_direction select 0) - (_position select 0)) atan2 ((_direction select 1) - (_position select 1)); private _inclination = asin ((_direction select 2) - (_position select 2)); if (_azimuth < 0) then {_azimuth = _azimuth + 360}; [_azimuth, _inclination]