#include "script_component.hpp" /* * Author: commy2 * Play weapon firemode change sound. * * Arguments: * 0: Unit * 1: Weapon * * Return Value: * None * * Example: * [player, currentWeapon player] call ace_weaponselect_fnc_playChangeFiremodeSound * * Public: No */ params ["_unit", "_weapon"]; private _sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound"); if (_sound isEqualTo []) exitWith {}; // get position where to play the sound (position of the weapon) private _position = AGLToASL (_unit modelToWorldVisual (_unit selectionPosition "RightHand")); _sound params ["_filename", ["_volume", 1], ["_soundPitch", 1], ["_distance", 0]]; if (_filename == "") exitWith {}; // add file extension .wss as default if !(toLower (_filename select [count _filename - 4]) in [".wav", ".ogg", ".wss"]) then { _filename = format ["%1.wss", _filename]; }; playSound3D [_filename, objNull, false, _position, _volume, _soundPitch, _distance];