class CfgWeapons { class Launcher; class Launcher_Base_F: Launcher { class WeaponSlotsInfo; }; class launch_NLAW_F: Launcher_Base_F { scope = 2; scopeArsenal = 2; baseWeapon = "launch_NLAW_F"; magazines[] = {"CBA_FakeLauncherMagazine"}; magazineReloadTime = 0.1; reloadMagazineSound[] = {"",1,1}; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 180; // launcher 100, magazine 80 }; }; class ACE_launch_NLAW_ready_F: launch_NLAW_F { author = ECSTRING(common,ACETeam); scope = 1; scopeArsenal = 1; baseWeapon = "launch_NLAW_F"; magazines[] = {"NLAW_F"}; class EventHandlers { fired = "_this call CBA_fnc_firedDisposable"; // this weapon eventhandler is required! }; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 100; }; }; class ACE_launch_NLAW_used_F: launch_NLAW_F { author = ECSTRING(common,ACETeam); scope = 1; scopeArsenal = 1; baseWeapon = "ACE_launch_NLAW_used_F"; displayName = CSTRING(UsedTube); descriptionShort = CSTRING(UsedTubeDescription); weaponPoolAvailable = 0; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 100; }; }; };