#include "script_component.hpp" /* * Author: GitHawk et.al. * Calculates a connection for refueling. * With code from ace_attach * * Arguments: * 0: Unit * 1: Vehicle * 2: Visual Position ASL * 3: Nozzle * * Return Value: * None * * Example: * [player, tank, [0,0,0], nozzle] call ace_refuel_fnc_connectNozzleAction * * Public: No */ params [["_unit", objNull, [objNull]], ["_sink", objNull, [objNull]], ["_startingPosASL", [0,0,0], [[]], 3], ["_nozzle", objNull, [objNull]]]; private _bestPosASL = []; private _bestPosDistance = 1e38; private _viewPos = _startingPosASL vectorAdd (((positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [0,0,1])) vectorMultiply 3); private _modelVector = _startingPosASL vectorFromTo (_sink modelToWorldWorld [0,0,0]); private _modelVectorLow = _startingPosASL vectorFromTo (_sink modelToWorldWorld [0,0,-1]); { private _endPosASL = _x; // [_startingPosASL, _endPosASL, [1,0,0,1]] call EFUNC(common,addLineToDebugDraw); // Debug scan lines private _intersections = lineIntersectsSurfaces [_startingPosASL, _endPosASL, _unit]; { _x params ["_intersectPosASL", "", "_intersectObject"]; if (_intersectObject == _sink) then { private _distance = _startingPosASL distance _intersectPosASL; if (_distance < _bestPosDistance) then { _bestPosDistance = _distance; _bestPosASL = _intersectPosASL; }; }; } forEach _intersections; } forEach [ // Shoot rays towards player's view angle and see which spot is closest _startingPosASL vectorAdd (((positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [0,0,1])) vectorMultiply 3), _startingPosASL vectorAdd (((positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [-0.25,0,1])) vectorMultiply 3), _startingPosASL vectorAdd (((positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [0.25,0,1])) vectorMultiply 3), _startingPosASL vectorAdd (((positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [0,-0.25,1])) vectorMultiply 3), _startingPosASL vectorAdd (((positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [-0.25,-0.25,1])) vectorMultiply 3), _startingPosASL vectorAdd (((positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [0.25,-0.25,1])) vectorMultiply 3), _sink modelToWorldWorld [0,0,0], // Try old method of just using model center _sink modelToWorldWorld [0,0,-0.5] ]; //Checks (too close to center or can't attach) if (_bestPosASL isEqualTo []) exitWith { [localize LSTRING(Failed)] call EFUNC(common,displayTextStructured); }; //Move it out slightly, for visibility sake (better to look a little funny than be embedded//sunk in the hull and be useless) _bestPosASL = _bestPosASL vectorAdd ((_bestPosASL vectorFromTo _startingPosASL) vectorMultiply 0.05); private _attachPosModel = _sink worldToModel (ASLtoAGL _bestPosASL); [ GVAR(progressDuration), [_unit, _nozzle, _sink, _attachPosModel], { params ["_args"]; _args params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]], ["_sink", objNull, [objNull]], ["_endPosTestOffset", [0,0,0], [[]], 3]]; _unit setVariable [QGVAR(nozzle), nil, true]; _unit setVariable [QGVAR(isRefueling), false]; detach _nozzle; _nozzle attachTo [_sink, _endPosTestOffset]; _endPosTestOffset params ["_x", "_y"]; private _bb = boundingBoxReal _sink; _bb params ["_ll", "_rr"]; _ll set [2, 0]; _rr set [2, 0]; _ll params ["_x1", "_y1"]; _rr params ["_x2", "_y2"]; private _c1 = _ll vectorCos _endPosTestOffset; private _c2 = _ll vectorCos [_x1, _y2, 0]; private _cn = (_ll vectorCrossProduct [0, 0, 1]) vectorCos _endPosTestOffset; private _dirAndUp = [[1, 0, 0],[0, 0, 1]]; if (_c1 > _c2 && (_cn > 0)) then { _dirAndUp = [[1, 0, 0.8],[0, 0, 1]]; } else { _c1 = [_x1, _y2, 0] vectorCos _endPosTestOffset; _c2 = [_x1, _y2, 0] vectorCos _rr; _cn = ([_x1, _y2, 0] vectorCrossProduct [0, 0, 1]) vectorCos _endPosTestOffset; if (_c1 > _c2 && (_cn > 0)) then { _dirAndUp = [[0, -1, 0.8],[0, 0, 1]]; } else { _c1 = _rr vectorCos _endPosTestOffset; _c2 = _rr vectorCos [_x2, _y1, 0]; _cn = (_rr vectorCrossProduct [0, 0, 1]) vectorCos _endPosTestOffset; if (_c1 > _c2 && (_cn > 0)) then { _dirAndUp = [[-1, 0, 0.8],[0, 0, 1]]; } else { _dirAndUp = [[0, 1, 0.8],[0, 0, 1]]; }; }; }; [QEGVAR(common,setVectorDirAndUp), [_nozzle, _dirAndUp], _nozzle] call CBA_fnc_targetEvent; if (_nozzle isKindOf "Land_CanisterFuel_F") then { _nozzle setVariable [QEGVAR(cargo,canLoad), false, true]; }; _nozzle setVariable [QGVAR(sink), _sink, true]; _nozzle setVariable [QGVAR(isConnected), true, true]; _sink setVariable [QGVAR(nozzle), _nozzle, true]; _source = _nozzle getVariable QGVAR(source); private _fuel = [_source] call FUNC(getFuel); if (_fuel == REFUEL_INFINITE_FUEL) then { _source setVariable [QGVAR(fuelCounter), 0, true]; } else { _source setVariable [QGVAR(fuelCounter), _fuel, true]; }; [_unit, _sink, _nozzle, _endPosTestOffset] call FUNC(refuel); if ([_unit, _nozzle] call FUNC(canTurnOn)) then { _unit setVariable [QGVAR(tempFuel), nil]; [_unit, _nozzle] call FUNC(turnOn); } else { [localize LSTRING(CouldNotTurnOn)] call EFUNC(common,displayText); }; }, "", localize LSTRING(ConnectAction), {true}, [INTERACT_EXCEPTIONS] ] call EFUNC(common,progressBar);