#include "script_component.hpp" /* * Author: commy2 * Determines whether passed goggles is diving goggles or a variant of them. * * Arguments: * 0: Glasses classname * * Return Value: * Check if these goggles are diving goggles * * Example: * [goggles ace_player] call ace_goggles_fnc_isDivingGoggles; * * Public: Yes */ params ["_glasses"]; private _config = configFile >> "CfgGlasses" >> _glasses; if (!isClass _config) exitWith {false}; getNumber (_config >> "mode") == 1 // return