#include "script_component.hpp" /* * Author: Garth 'L-H' de Wet * Determines if goggles are visible on passed unit. * * Arguments: * 0: Unit * * Return Value: * Whether goggles are visible * * Example: * _visible = [ace_player] call ace_goggles_fnc_isGogglesVisible; * * Public: Yes */ params ["_unit"]; private _currentGlasses = goggles _unit; if (_currentGlasses == "") exitWith {false}; // requires ACE_Resistance config entry. Returns false for balaclavas and bandanas. if (getNumber (configFile >> "CfgGlasses" >> _currentGlasses >> "ACE_Resistance") == 0) exitWith {false}; // check if in water and has diving goggles or on land and not diving goggles private _position = getPosASLW _unit; (surfaceIsWater _position && {_position select 2 < 0.25}) isEqualTo (_currentGlasses call FUNC(isDivingGoggles)) // return