#include "script_component.hpp" /* * Author: unknown * Called when a unit is Respawned * * Arguments: * 0: The Unit * * Return Value: * None * * Example: * [bob] call ACE_rearm_fnc_handleRespawn * * Public: No */ params ["_unit"]; if !(local _unit) exitWith {}; _unit setVariable [QGVAR(selectedWeaponOnRearm), nil]; _unit setVariable [QGVAR(carriedMagazine), nil]; private _dummy = _unit getVariable [QGVAR(dummy), objNull]; if !(isNull _dummy) then { detach _dummy; deleteVehicle _dummy; }; _unit setVariable [QGVAR(dummy), nil];