#include "script_component.hpp" /* * Author: Glowbal * Check if the mine detector can be deactivated * * Arguments: * None * * Return Value: * Can be deactivated * * Example: * [] call ace_minedetector_fnc_canDeactivateDetector * * Public: No */ ([ACE_player] call FUNC(hasDetector)) && {[ACE_player, currentWeapon ACE_player] call FUNC(isDetectorEnabled)};