#include "..\script_component.hpp" /* * Author: PabstMirror * Adds or removes an id to a status effect and will send an event to apply. * * Arguments: * 0: vehicle that it will be attached to (player or vehicle) * 1: Effect Name * 2: Unique Reason ID * 3: Is Set (true adds/false removes) * * Return Value: * None * * Example: * [player, "setCaptive", "reason1", true] call ace_common_fnc_statusEffect_set * * Public: Yes */ params [["_object", objNull, [objNull]], ["_effectName", "", [""]], ["_ID", "", [""]], ["_set", true, [false]]]; TRACE_4("params",_object,_effectName,_ID,_set); //Only run this after the settings are initialized if !(GVAR(settingsInitFinished)) exitWith { TRACE_1("pushing to runAtSettingsInitialized",_this); GVAR(runAtSettingsInitialized) pushBack [FUNC(statusEffect_set), _this]; }; if (isNull _object) exitWith {TRACE_1("null",_object);}; [_object, true] call FUNC(statusEffect_resetVariables); //Check for mismatch, and set object ref //check ID case and set globally if not already set: _ID = toLower _ID; private _statusReasons = missionNamespace getVariable [(format [QGVAR(statusEffects_%1), _effectName]), []]; private _statusIndex = _statusReasons find _ID; if (_statusIndex == -1) then { TRACE_2("ID not in global reasons, adding",_statusReasons,_ID); _statusIndex = _statusReasons pushBack _ID; missionNamespace setVariable [(format [QGVAR(statusEffects_%1), _effectName]), _statusReasons, true]; }; private _effectVarName = format [QGVAR(effect_%1), _effectName]; private _effectNumber = _object getVariable [_effectVarName, -1]; TRACE_2("current",_effectVarName,_effectNumber); if ((_effectNumber == -1) && {!_set}) exitWith { //Optimization for modules that always set an ID to false even if never set true TRACE_2("Set False on nil array, exiting",_set,_effectNumber); }; if (_effectNumber == -1) then {_effectNumber = 0}; //reset (-1/nil) to 0 //if no change: skip sending publicVar and events private _effectBoolArray = [_effectNumber, count _statusReasons] call FUNC(binarizeNumber); TRACE_2("bitArray",_statusIndex,_effectBoolArray); if (_set isEqualTo (_effectBoolArray select _statusIndex)) exitWith { TRACE_2("No Change, exiting",_set,_effectBoolArray select _statusIndex); }; TRACE_2("Setting to new value",_set,_effectBoolArray select _statusIndex); _effectBoolArray set [_statusIndex, _set]; private _newEffectNumber = _effectBoolArray call FUNC(toBitmask); //Convert array back to number TRACE_2("Saving globally",_effectVarName,_newEffectNumber); _object setVariable [_effectVarName, _newEffectNumber, true]; if (_effectNumber == 0 || {_newEffectNumber == 0}) then { [_object, _effectName] call FUNC(statusEffect_sendEffects); } else { LOG("not sending more than once"); };