#include "script_component.hpp" #include "XEH_PREP.hpp" // See XEH_postInit.sqf private _vehicleClasses_addClassEH = ["ThingX", "LandVehicle", "Air", "Ship_F"]; private _objectClasses_addClassEH = ["ThingX", "StaticWeapon"]; private _vehicleClasses_addAction = []; private _itemClasses_addAction = []; private _class = ""; // Find all remaining configured classes and init them { _class = configName _x; // Init vehicle if ( getNumber (_x >> QGVAR(hasCargo)) == 1 && {_vehicleClasses_addClassEH findIf {_class isKindOf _x} == -1} ) then { if (_class isKindOf "Static") then { if (getNumber (_x >> "scope") == 2) then { _vehicleClasses_addAction pushBackUnique _class; }; } else { _vehicleClasses_addClassEH pushBackUnique _class; }; }; // Init object if ( getNumber (_x >> QGVAR(canLoad)) == 1 && {_objectClasses_addClassEH findIf {_class isKindOf _x} == -1} ) then { if (_class isKindOf "Static") then { if (getNumber (_x >> "scope") == 2) then { _itemClasses_addAction pushBackUnique _class; }; } else { _objectClasses_addClassEH pushBackUnique _class; }; }; } forEach ("true" configClasses (configFile >> "CfgVehicles")); uiNamespace setVariable [QGVAR(vehicleClasses_classEH), compileFinal str _vehicleClasses_addClassEH]; uiNamespace setVariable [QGVAR(objectClasses_classEH), compileFinal str _objectClasses_addClassEH]; uiNamespace setVariable [QGVAR(initializedVehicleClasses), compileFinal str _vehicleClasses_addAction]; uiNamespace setVariable [QGVAR(initializedItemClasses), compileFinal str _itemClasses_addAction]; TRACE_4("compiled",count _vehicleClasses_addClassEH,count _objectClasses_addClassEH,count _vehicleClasses_addAction,count _itemClasses_addAction);