class CfgWeapons { class Launcher; class MissileLauncher; class Launcher_Base_F : Launcher { class WeaponSlotsInfo; }; // @TODO: AA by default, motherfuckers class missiles_titan : MissileLauncher { }; class missiles_titan_at : missiles_titan { weaponInfoType = "ACE_RscOptics_javelin"; modelOptics = PATHTOF(data\reticle_titan.p3d); canLock = 0; magazines[] = {"1Rnd_GAT_missiles"}; lockingTargetSound[] = {"",0,1}; lockedTargetSound[] = {"",0,1}; }; class missiles_titan_static_at : missiles_titan_at { }; // @TODO: AA by default, motherfuckers class launch_Titan_base : Launcher_Base_F {}; class launch_Titan_short_base : launch_Titan_base { weaponInfoType = "ACE_RscOptics_javelin"; modelOptics = PATHTOF(data\reticle_titan.p3d); canLock = 0; lockingTargetSound[] = {"",0,1}; lockedTargetSound[] = {"",0,1}; }; };