#include "..\script_component.hpp" /* * Author: PabstMirror * Handles AI Fired EH. * * Arguments: * Fired EH * * Return Value: * None * * Public: No */ params ["_vehicle", "", "", "", "", "", "", "_gunner"]; TRACE_1("firedEH:",_this); if (someAmmo _vehicle) exitWith {}; if ((!local _gunner) || {[_gunner] call EFUNC(common,isPlayer)}) exitWith {}; TRACE_2("need ammo",someAmmo _vehicle,magazinesAllTurrets _vehicle); [_vehicle, _gunner] call FUNC(ai_reload);