class ACE_Settings { //These settings effect gameplay difficutly: defaults will leave the mortar the same as vanilla class GVAR(airResistanceEnabled) { category = CSTRING(DisplayName); displayName = CSTRING(airResistanceEnabled_DisplayName); description = CSTRING(airResistanceEnabled_Description); value = 0; typeName = "BOOL"; isClientSetable = 0; }; class GVAR(allowComputerRangefinder) { category = CSTRING(DisplayName); displayName = CSTRING(allowComputerRangefinder_DisplayName); description = CSTRING(allowComputerRangefinder_Description); value = 1; typeName = "BOOL"; isClientSetable = 0; }; class GVAR(allowCompass) { category = CSTRING(DisplayName); displayName = CSTRING(allowCompass_DisplayName); description = CSTRING(allowCompass_Description); value = 1; typeName = "BOOL"; isClientSetable = 0; }; class GVAR(useAmmoHandling) { category = CSTRING(DisplayName); displayName = CSTRING(useAmmoHandling_DisplayName); description = CSTRING(useAmmoHandling_Description); value = 0; typeName = "BOOL"; isClientSetable = 0; }; };