#include "..\script_component.hpp" /* * Author: GhostIsSpooky, veteran29 * Handler for 'detonation' of a local punji trap. Workaround for local-only ammo hit event. * * Arguments: * 0: Punji trap * * Return Value: * None * * Example: * [trap] call ace_compat_sog_fnc_handlePunjiTrapTrigger * * Public: No */ params ["_trap"]; if !(GETEGVAR(medical,enabled,false)) exitWith {}; private _radius = getNumber (configOf _trap >> "indirectHitRange"); private _affectedUnits = _trap nearEntities ["CAManBase", _radius]; private _spikesOffset = [configOf _trap >> QGVAR(spikesOffset), "ARRAY", [0,0,0]] call CBA_fnc_getConfigEntry; if (_spikesOffset isNotEqualTo [0,0,0]) then { private _spikesPos = _trap modelToWorld _spikesOffset; private _spikesCheckSelection = getText (configOf _trap >> QGVAR(spikesCheckSelection)); private _spikesCheckRadius = getNumber (configOf _trap >> QGVAR(spikesCheckRadius)); TRACE_3("Using spikes offset for affected units",_spikesOffset,_spikesCheckSelection,_spikesCheckRadius); _affectedUnits = _affectedUnits select { private _distance = _spikesPos distance (_x modelToWorld (_x selectionPosition _spikesCheckSelection)); _distance <= _spikesCheckRadius // return }; }; if (_affectedUnits isEqualTo []) exitWith {}; [QGVAR(handlePunjiTrapDamage), [_trap, _affectedUnits], _affectedUnits] call CBA_fnc_targetEvent;