ambient[] = {1, 0.98, 0.137, 1};
diffuse[] = {1, 0.98, 0.137, 1};
forcedDiffuse[] = {1, 0.98, 0.137, 1};
emmisive[] = {1, 0.98, 0.137, 1};
specular[] = {0.0, 0.0, 0.0, 0.0};
specularPower = 0.0;
renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
PixelShaderID = "Normal";
VertexShaderID = "Basic";