// by commy2 #include "script_component.hpp" ADDON = false; // ACE Common Function PREP(addCanInteractWithCondition); PREP(addLineToDebugDraw); PREP(addSetting); PREP(addToInventory); PREP(adminKick); PREP(ambientBrightness); PREP(applyForceWalkStatus); PREP(ASLToPosition); PREP(binarizeNumber); PREP(blurScreen); PREP(cachedCall); PREP(canGetInPosition); PREP(canInteract); PREP(canInteractWith); PREP(canUseWeapon); PREP(changeProjectileDirection); PREP(checkPBOs); PREP(claim); PREP(closeDialogIfTargetMoves); PREP(codeToLetter); PREP(codeToString); PREP(convertKeyCode); PREP(createOrthonormalReference); PREP(currentChannel); PREP(debug); PREP(debugModule); PREP(defineVariable); PREP(disableAI); PREP(disableUserInput); PREP(displayIcon); PREP(displayText); PREP(displayTextPicture); PREP(displayTextStructured); PREP(doAnimation); PREP(endRadioTransmission); PREP(eraseCache); PREP(execNextFrame); PREP(execPersistentFnc); PREP(execRemoteFnc); PREP(executePersistent); PREP(filter); PREP(fixCollision); PREP(fixFloating); PREP(fixLoweredRifleAnimation); PREP(fixPosition); PREP(getAllDefinedSetVariables); PREP(getAllGear); PREP(getCaptivityStatus); PREP(getDeathAnim); PREP(getDefaultAnim); PREP(getDefinedVariable); PREP(getDefinedVariableDefault); PREP(getDefinedVariableInfo); PREP(getFirstObjectIntersection); PREP(getFirstTerrainIntersection); PREP(getForceWalkStatus); PREP(getGunner); PREP(getInPosition); PREP(getMarkerType); PREP(getName); PREP(getNumberFromMissionSQM); PREP(getNumberMagazinesIn); PREP(getPitchBankYaw); PREP(getSettingData); PREP(getStringFromMissionSQM); PREP(getTargetAzimuthAndInclination); PREP(getTargetDistance); PREP(getTargetObject); PREP(getTurretCommander); PREP(getTurretConfigPath); PREP(getTurretCopilot); PREP(getTurretGunner); PREP(getTurretIndex); PREP(getTurrets); PREP(getTurretsFFV); PREP(getTurretsOther); PREP(getTurretDirection); PREP(getUavControlPosition); PREP(getVehicleCargo); PREP(getVehicleCodriver); PREP(getVersion); PREP(getWeaponAzimuthAndInclination); PREP(getWeaponIndex); PREP(getWeaponState); PREP(getWindDirection); PREP(getZoom); PREP(goKneeling); PREP(hadamardProduct); PREP(hasItem); PREP(hasMagazine); PREP(inheritsFrom); PREP(insertionSort); PREP(interpolateFromArray); PREP(inTransitionAnim); PREP(inWater); PREP(isAlive); PREP(isArrested); PREP(isAutoWind); PREP(isAwake); PREP(isEngineer); PREP(isEOD); PREP(isInBuilding); PREP(isModLoaded); PREP(isPlayer); PREP(isTurnedOut); PREP(letterToCode); PREP(loadPerson); PREP(loadPersonLocal); PREP(loadSettingsFromProfile); PREP(loadSettingsOnServer); PREP(map); PREP(moduleCheckPBOs); PREP(moduleLSDVehicles); PREP(moveToTempGroup); PREP(muteUnit); PREP(numberToDigits); PREP(numberToDigitsString); PREP(numberToString); PREP(onAnswerRequest); PREP(onLoadRscDisplayChannel); PREP(owned); PREP(player); PREP(playerSide); PREP(positionToASL); PREP(progressBar); PREP(queueAnimation); PREP(readSettingFromModule); PREP(receiveRequest); PREP(removeCanInteractWithCondition); PREP(removeSpecificMagazine); PREP(requestCallback); PREP(resetAllDefaults); PREP(restoreVariablesJIP); PREP(revertKeyCodeLocalized); PREP(sanitizeString); PREP(sendRequest); PREP(serverLog); PREP(setArrestState); PREP(setCanInteract); PREP(setCaptivityStatus); PREP(setDefinedVariable); PREP(setDisableUserInputStatus); PREP(setForceWalkStatus); PREP(setHearingCapability); PREP(setName); PREP(setParameter); PREP(setPitchBankYaw); PREP(setProne); PREP(setSetting); PREP(setSettingFromConfig); PREP(setVariableJIP); PREP(setVariablePublic); PREP(setVolume); PREP(sortAlphabeticallyBy); PREP(stringCompare); PREP(stringToColoredText); PREP(stringRemoveWhiteSpace); PREP(subString); PREP(switchToGroupSide); PREP(throttledPublicVariable); PREP(toBin); PREP(toBitmask); PREP(toHex); PREP(toNumber); PREP(uniqueElementsOnly); PREP(unloadPerson); PREP(unmuteUnit); PREP(useItem); PREP(useMagazine); PREP(waitAndExecute); // config items PREP(getConfigType); PREP(getItemType); PREP(getWeaponType); PREP(getWeaponModes); PREP(getWeaponMuzzles); // config objects PREP(getConfigTypeObject); PREP(getConfigGunner); PREP(getConfigCommander); PREP(getHitPoints); PREP(getHitPointsWithSelections); PREP(getVehicleCrew); // turrets PREP(getTurrets); PREP(getTurretIndex); PREP(getTurretConfigPath); PREP(getTurretGunner); PREP(getTurretCommander); PREP(getTurretCopilot); PREP(getDoorTurrets); PREP(getTurretsFFV); PREP(getTurretsOther); // ACE_Debug PREP(exportConfig); PREP(getChildren); PREP(getDisplayConfigName); PREP(log); PREP(logControls); PREP(logDisplays); PREP(logModEntries); PREP(monitor); PREP(showUser); PREP(dumpPerformanceCounters); PREP(dumpArray); // ACE_CuratorFix PREP(addCuratorUnloadEventhandler); PREP(fixCrateContent); //ACE events global variables GVAR(events) = [[],[]]; PREP(globalEvent); PREP(_handleNetEvent); PREP(addEventHandler); PREP(targetEvent); PREP(serverEvent); PREP(localEvent); PREP(removeEventHandler); PREP(removeAlLEventHandlers); // other eventhandlers PREP(addActionEventHandler); PREP(addActionMenuEventHandler); PREP(addScrollWheelEventHandler); PREP(addMapMarkerCreatedEventHandler); PREP(removeActionEventHandler); PREP(removeActionMenuEventHandler); PREP(removeScrollWheelEventHandler); PREP(removeMapMarkerCreatedEventHandler); // hashes PREP(hashCreate); PREP(hashSet); PREP(hashGet); PREP(hashHasKey); PREP(hashRem); PREP(hashListCreateList); PREP(hashListCreateHash); PREP(hashListSelect); PREP(hashListSet); PREP(hashListPush); //Debug ACE_COUNTERS = []; // Load settings if (isServer) then { call FUNC(loadSettingsOnServer); }; ACE_player = player; if (hasInterface) then { // PFH to update the ACE_player variable [{ if !(ACE_player isEqualTo (missionNamespace getVariable ["BIS_fnc_moduleRemoteControl_unit", player])) then { _oldPlayer = ACE_player; ACE_player = missionNamespace getVariable ["BIS_fnc_moduleRemoteControl_unit", player]; uiNamespace setVariable ["ACE_player", ACE_player]; // Raise ACE event ["playerChanged", [ACE_player, _oldPlayer]] call FUNC(localEvent); }; }, 0, []] call cba_fnc_addPerFrameHandler; }; // Init toHex [0] call FUNC(toHex); ADDON = true; isHC = !(hasInterface || isDedicated);