// by commy2 // The Arma InventoryOpened EH fires actually before the inventory dialog is opened (findDisplay 602 => displayNull). #include "script_component.hpp" if (isNil QGVAR(UpdateInventoryDisplay_EHID)) then { GVAR(UpdateInventoryDisplay_EHID) = ["inventoryDisplayLoaded",{ _player = ACE_player; [_player, secondaryWeapon _player] call FUNC(takeLoadedATWeapon); [_player, (_this select 0)] call FUNC(updateInventoryDisplay); }] call EFUNC(common,addEventHandler); };