/* * Author: Garth 'L-H' de Wet * Initialises the explosives system * * Arguments: * None * * Return Value: * None * * Example: * None * * Public: No */ #include "script_component.hpp" ADDON = false; PREP(addClacker); PREP(canDefuse); PREP(canDetonate); PREP(defuseExplosive); PREP(detonateExplosive); PREP(handleScrollWheel); PREP(hasExplosives); PREP(hasPlacedExplosives); PREP(getDetonators); PREP(getPlacedExplosives); PREP(openDetonateUI); PREP(openPlaceUI); PREP(openTransmitterUI); PREP(openTimerSetUI); PREP(openTriggerSelectionUI); PREP(place_Approve); PREP(place_Cancel); PREP(placeExplosive); PREP(selectTrigger); PREP(setupExplosive); PREP(setPosition); PREP(startDefuse); PREP(startTimer); PREP(triggerType); ADDON = true;