#include "script_component.hpp" ADDON = false; PREP_RECOMPILE_START; #include "XEH_PREP.hpp" PREP_RECOMPILE_END; #include "initSettings.sqf" call FUNC(parseConfigForInjuries); addMissionEventHandler ["Loaded",{ INFO("Mission Loaded - Reloading medical configs for extension"); // Reload configs into extension (handle full game restart) call FUNC(parseConfigForInjuries); }]; [QEGVAR(medical,woundReceived), LINKFUNC(woundReceived)] call CBA_fnc_addEventHandler; ADDON = true;