#include "script_component.hpp" /* * Author: commy2 * Kills a local unit. * * Arguments: * 0: The unit * 1: Reason for death * 2: Killer * * Return Value: * None * * Public: No */ params ["_unit", ["_reason", "#setDead"], ["_instigator", objNull]]; TRACE_3("setDead",_unit,_reason,_instigator); // No heart rate or blood pressure to measure when dead _unit setVariable [VAR_HEART_RATE, 0, true]; _unit setVariable [VAR_BLOOD_PRESS, [0, 0], true]; _unit setVariable [QEGVAR(medical,causeOfDeath), _reason, true]; // Send a local event before death [QEGVAR(medical,death), [_unit]] call CBA_fnc_localEvent; // Kill the unit without changing visual apperance private _prevDamage = _unit getHitPointDamage "HitHead"; _unit setHitPointDamage ["HitHead", 1, true, _instigator]; _unit setHitPointDamage ["HitHead", _prevDamage];