class CfgMovesBasic { class ManActions { ACE_dragWithPistol = "ace_dragging"; ACE_dragWithRifle = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2"; }; class Actions { class MoveWithInjuredManDragger; class MoveWithInjuredManDraggerRfl: MoveWithInjuredManDragger { Up = "amovpercmstpsraswrfldnon"; }; class MoveWithInjuredManDraggerPst; class ACE_MoveWithInjuredManDraggerPst: MoveWithInjuredManDraggerPst { Default = "ace_dragging_static"; FastB = "ace_dragging"; FastLB = "ace_dragging"; FastRB = "ace_dragging"; grabDrag = "ace_dragging_static"; grabCarry = "Helper_SwitchToCarrynon_pst"; HandGunOn = "ace_dragging_static"; PlayerSlowB = "ace_dragging"; PlayerSlowLB = "ace_dragging"; PlayerSlowRB = "ace_dragging"; PlayerTactB = "AmovPknlMtacSrasWpstDb"; PlayerTactF = "AmovPknlMtacSrasWpstDf"; PlayerTactL = "AmovPknlMtacSrasWpstDl"; PlayerTactLB = "AmovPknlMtacSrasWpstDbl"; PlayerTactLF = "AmovPknlMtacSrasWpstDfl"; PlayerTactR = "AmovPknlMtacSrasWpstDr"; PlayerTactRB = "AmovPknlMtacSrasWpstDbr"; PlayerTactRF = "AmovPknlMtacSrasWpstDfr"; PlayerWalkB = "ace_dragging"; PlayerWalkLB = "ace_dragging"; PlayerWalkRB = "ace_dragging"; released = "ace_dragging_drop"; SlowB = "ace_dragging"; SlowLB = "ace_dragging"; SlowRB = "ace_dragging"; Stop = "ace_dragging_static"; StopRelaxed = "ace_dragging_static"; TactB = "AmovPknlMtacSrasWpstDb"; TactF = "AmovPknlMtacSrasWpstDf"; TactL = "AmovPknlMtacSrasWpstDl"; TactLB = "AmovPknlMtacSrasWpstDbl"; TactLF = "AmovPknlMtacSrasWpstDfl"; TactR = "AmovPknlMtacSrasWpstDr"; TactRB = "AmovPknlMtacSrasWpstDbr"; TactRF = "AmovPknlMtacSrasWpstDfr"; Up = "ace_dragging_static"; WalkB = "ace_dragging"; WalkLB = "ace_dragging"; WalkRB = "ace_dragging"; }; }; };