#define COMPONENT wep_javelin #include "\z\ace\Addons\main\script_mod.hpp" #ifdef DEBUG_ENABLED_WEP_JAVELIN #define DEBUG_MODE_FULL #endif #ifdef DEBUG_SETTINGS_WEP_JAVELIN #define DEBUG_SETTINGS DEBUG_SETTINGS_WEP_JAVELIN #endif #include "\z\ace\Addons\main\script_macros.hpp" #define ACE_JAV_FIREMODE_DIR 1 #define ACE_JAV_FIREMODE_TOP 2 // Javelin IGUI defines #define __JavelinIGUI (uinamespace getVariable "ACE_RscOptics_javelin") // Custom controls #define __JavelinIGUISeek (__JavelinIGUI displayCtrl 699000) #define __JavelinIGUITop (__JavelinIGUI displayCtrl 699001) #define __JavelinIGUIDir (__JavelinIGUI displayCtrl 699002) #define __JavelinIGUINFOV (__JavelinIGUI displayCtrl 699003) // Constrains #define __JavelinIGUITargetingConstrains (__JavelinIGUI displayCtrl 699100) #define __JavelinIGUITargetingConstrainTop (__JavelinIGUI displayCtrl 699101) #define __JavelinIGUITargetingConstrainBottom (__JavelinIGUI displayCtrl 699102) #define __JavelinIGUITargetingConstrainLeft (__JavelinIGUI displayCtrl 699103) #define __JavelinIGUITargetingConstrainRight (__JavelinIGUI displayCtrl 699104) // Targeting gate #define __JavelinIGUITargetingGate (__JavelinIGUI displayCtrl 699200) #define __JavelinIGUITargetingGateTL (__JavelinIGUI displayCtrl 699201) #define __JavelinIGUITargetingGateTR (__JavelinIGUI displayCtrl 699202) #define __JavelinIGUITargetingGateBL (__JavelinIGUI displayCtrl 699203) #define __JavelinIGUITargetingGateBR (__JavelinIGUI displayCtrl 699204) // Rangefinder #define __JavelinIGUIRangefinder (__JavelinIGUI displayCtrl 151) // Targeting lines #define __JavelinIGUITargetingLines (__JavelinIGUI displayCtrl 699300) #define __JavelinIGUITargetingLineH (__JavelinIGUI displayCtrl 699301) #define __JavelinIGUITargetingLineV (__JavelinIGUI displayCtrl 699302) #define __ConstraintTop (((ctrlPosition __JavelinIGUITargetingConstrainTop) select 1) + ((ctrlPosition (__JavelinIGUITargetingConstrainTop)) select 3)) #define __ConstraintBottom ((ctrlPosition __JavelinIGUITargetingConstrainBottom) select 1) #define __ConstraintLeft (((ctrlPosition __JavelinIGUITargetingConstrainLeft) select 0) + ((ctrlPosition (__JavelinIGUITargetingConstrainLeft)) select 2)) #define __ConstraintRight ((ctrlPosition __JavelinIGUITargetingConstrainRight) select 0) #define __OffsetX ((ctrlPosition __JavelinIGUITargetingLineV) select 0) - 0.5 #define __OffsetY ((ctrlPosition __JavelinIGUITargetingLineH) select 1) - 0.5 // Colors for controls #define __ColorOrange [0.9255,0.5216,0.1216,1] #define __ColorGreen [0.2941,0.8745,0.2157,1] #define __ColorGray [0.2941,0.2941,0.2941,1] #define __ColorNull [0,0,0,0]