PREP(canMoveRallypoint); PREP(handleKilled); PREP(handlePlayerChanged); PREP(handleRespawn); PREP(handleInitPostServer); PREP(initRallypoint); PREP(module); PREP(moduleFriendlyFire); PREP(moduleRallypoint); PREP(moveRallypoint); PREP(restoreGear); PREP(showFriendlyFireMessage); PREP(teleportToRallypoint); PREP(updateRallypoint);