/* * Author: KoffeinFlummi * Calculates the angle offset necessary to hit the current target. * * Arguments: * 0: distance to target in meters * 1: current angle of the turret * 2: maximum elevation of the turret * 3: initSpeed of the projectile * 4: airFriction of the projectile * 5: maximum timeToLive of the projectile * 6: simulationStep of the projectile * * Return Value: * offset from the current angle necessary to hit the target * * Public: No */ #include "script_component.hpp" #define PRECISION 0.1 params ["_distance", "_angleTarget", "_maxElev", "_initSpeed", "_airFriction", "_timeToLive", "_simulationStep"]; if (_simulationStep == 0) exitWith {_angleTarget}; private _fnc_traceBullet = { params ["_distance", "_angleTarget", "_maxElev", "_initSpeed", "_airFriction", "_timeToLive", "_simulationStep", "_angle"]; _angle = _angle - _angleTarget; _angleTarget = 0; private _posTargetX = (cos _angleTarget) * _distance; private _posTargetY = (sin _angleTarget) * _distance; private _posX = 0; private _posY = 0; private _velocityX = (cos _angle) * _initSpeed; private _velocityY = (sin _angle) * _initSpeed; // trace the path of the bullet for "_i" from 1 to ((floor (_timeToLive / _simulationStep)) + 1) do { private _velocityMagnitude = sqrt (_velocityX^2 + _velocityY^2); _velocityX = _velocityX + _simulationStep * (_velocityX * _velocityMagnitude * _airFriction); _velocityY = _velocityY + _simulationStep * (_velocityY * _velocityMagnitude * _airFriction - 9.81); _posX = _posX + _velocityX * _simulationStep; _posY = _posY + _velocityY * _simulationStep; if (_posX >= _posTargetX) exitWith {}; // bullet passed the target }; _posY - _posTargetY }; private _data = [_distance, _angleTarget, _maxElev, _initSpeed, _airFriction, _timeToLive, _simulationStep, _maxElev]; if (_data call _fnc_traceBullet < 0) exitWith {_maxElev - _angleTarget}; // Newton Method / Secand Method private _angle1 = _angleTarget; private _angle2 = _maxElev; private _it2 = 0; _data set [7, _maxElev]; private _f1 = _data call _fnc_traceBullet; if (abs _f1 <= PRECISION) exitWith {0}; while {abs _f1 > PRECISION} do { _data set [7, _angle2]; private _f2 = _data call _fnc_traceBullet; _angle1 = _angle2; _angle2 = _angle2 - _f2 * (_angle2 - _angle1) / (_f2 - _f1); _f1 = _f2; _it2 = _it2 + 1; }; _angle2 - _angleTarget