class CfgVehicles { class ACE_Module; class ACE_ModuleInteraction: ACE_Module { author = ECSTRING(common,ACETeam); category = "ACE"; displayName = CSTRING(Module_DisplayName); function = "ACE_Interaction_fnc_moduleInteraction"; scope = 2; isGlobal = 1; isSingular = 1; icon = PATHTOF(UI\Icon_Module_Interaction_ca.paa); class Arguments { class EnableTeamManagement { displayName = CSTRING(EnableTeamManagement_DisplayName); description = CSTRING(EnableTeamManagement_Description); typeName = "BOOL"; defaultValue = 1; }; }; class ModuleDescription { description = CSTRING(Module_Description); }; }; class Man; class CAManBase: Man { class ACE_Actions { class ACE_MainActions { displayName = CSTRING(MainAction); distance = 4; condition = QUOTE(true); statement = ""; icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa"; selection = "pelvis"; class ACE_PassMagazine { displayName = CSTRING(PassMagazine); condition = ""; statement = ""; showDisabled = 0; priority = 3.3; icon = "\a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargomag_ca.paa"; class ACE_PassMagazinePrimary { displayName = CSTRING(PassMagazinePrimary); condition = QUOTE([ARR_3(_player,_target,primaryWeapon _target)] call FUNC(canPassMagazine)); statement = QUOTE([ARR_3(_player,_target,primaryWeapon _target)] call FUNC(passMagazine)); showDisabled = 0; priority = 3; icon = "\a3\ui_f\data\gui\Rsc\RscDisplayArsenal\primaryweapon_ca.paa"; }; class ACE_PassMagazineHandgun { displayName = CSTRING(PassMagazineHandgun); condition = QUOTE([ARR_3(_player,_target,handgunWeapon _target)] call FUNC(canPassMagazine)); statement = QUOTE([ARR_3(_player,_target,handgunWeapon _target)] call FUNC(passMagazine)); showDisabled = 0; priority = 1; icon = "\a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa"; }; }; class ACE_TeamManagement { displayName = CSTRING(TeamManagement); condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam) && {GVAR(EnableTeamManagement)}); statement = ""; showDisabled = 0; priority = 3.2; icon = PATHTOF(UI\team\team_management_ca.paa); hotkey = "M"; class ACE_AssignTeamRed { displayName = CSTRING(AssignTeamRed); condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam)); statement = QUOTE([ARR_2(_target,'RED')] call DFUNC(joinTeam)); showDisabled = 1; icon = PATHTOF(UI\team\team_red_ca.paa); priority = 2.4; hotkey = "R"; }; class ACE_AssignTeamGreen { displayName = CSTRING(AssignTeamGreen); condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam)); statement = QUOTE([ARR_2(_target,'GREEN')] call DFUNC(joinTeam)); showDisabled = 1; icon = PATHTOF(UI\team\team_green_ca.paa); priority = 2.3; hotkey = "G"; }; class ACE_AssignTeamBlue { displayName = CSTRING(AssignTeamBlue); condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam)); statement = QUOTE([ARR_2(_target,'BLUE')] call DFUNC(joinTeam)); showDisabled = 1; icon = PATHTOF(UI\team\team_blue_ca.paa); priority = 2.2; hotkey = "B"; }; class ACE_AssignTeamYellow { displayName = CSTRING(AssignTeamYellow); condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam)); statement = QUOTE([ARR_2(_target,'YELLOW')] call DFUNC(joinTeam)); showDisabled = 1; icon = PATHTOF(UI\team\team_yellow_ca.paa); priority = 2.1; hotkey = "Y"; }; class ACE_UnassignTeam { displayName = CSTRING(LeaveTeam); condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam) && {assignedTeam _target != 'MAIN'}); statement = QUOTE([ARR_2(_target,'MAIN')] call DFUNC(joinTeam)); showDisabled = 1; icon = PATHTOF(UI\team\team_white_ca.paa); priority = 2.5; hotkey = "N"; }; }; class ACE_JoinGroup { displayName = CSTRING(JoinGroup); condition = QUOTE(GVAR(EnableTeamManagement) && {[ARR_2(_player,_target)] call DFUNC(canJoinGroup)}); statement = QUOTE([_player] joinSilent group _target); showDisabled = 0; priority = 2.6; icon = PATHTOF(UI\team\team_management_ca.paa); hotkey = "J"; }; class ACE_GetDown { displayName = CSTRING(GetDown); condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canInteractWithCivilian)); statement = QUOTE([ARR_2(_player,_target)] call DFUNC(getDown)); showDisabled = 0; priority = 2.2; }; class ACE_SendAway { displayName = CSTRING(SendAway); condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canInteractWithCivilian)); statement = QUOTE([ARR_2(_player,_target)] call DFUNC(sendAway)); showDisabled = 0; priority = 2.0; }; class ACE_Pardon { displayName = CSTRING(Pardon); condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canPardon)); statement = QUOTE([ARR_2(_player,_target)] call DFUNC(pardon)); showDisabled = 0; priority = 2.5; }; }; class ACE_Torso { displayName = CSTRING(Torso); selection = "spine3"; distance = 1.50; condition = ""; statement = ""; }; class ACE_Head { displayName = CSTRING(Head); selection = "pilot"; distance = 1.50; condition = ""; statement = ""; }; class ACE_ArmLeft { displayName = CSTRING(ArmLeft); selection = "LeftForeArm"; distance = 1.50; condition = ""; statement = ""; }; class ACE_ArmRight { displayName = CSTRING(ArmRight); selection = "RightForeArm"; distance = 1.50; condition = ""; statement = ""; }; class ACE_LegLeft { displayName = CSTRING(LegLeft); selection = "LKnee"; distance = 1.50; condition = ""; statement = ""; }; class ACE_LegRight { displayName = CSTRING(LegRight); selection = "RKnee"; distance = 1.50; condition = ""; statement = ""; }; class ACE_Weapon { displayName = CSTRING(Weapon); position = QUOTE(call DFUNC(getWeaponPos)); distance = 1.50; condition = ""; statement = ""; }; class ACE_TapShoulderRight { displayName = CSTRING(TapShoulder); selection = "rightshoulder"; distance = 2.0; condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder)); statement = QUOTE([ARR_3(_player, _target, 0)] call DFUNC(tapShoulder)); }; class ACE_TapShoulderLeft { displayName = CSTRING(TapShoulder); selection = "leftshoulder"; distance = 2.0; condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder)); statement = QUOTE([ARR_3(_player, _target, 1)] call DFUNC(tapShoulder)); }; }; class ACE_SelfActions { class ACE_TeamManagement { displayName = CSTRING(TeamManagement); condition = QUOTE(GVAR(EnableTeamManagement)); exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"}; statement = ""; showDisabled = 1; priority = 3.2; icon = PATHTOF(UI\team\team_management_ca.paa); hotkey = "M"; class ACE_JoinTeamRed { displayName = CSTRING(JoinTeamRed); condition = QUOTE(true); exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"}; statement = QUOTE([ARR_2(_player,'RED')] call DFUNC(joinTeam)); showDisabled = 1; priority = 2.4; icon = PATHTOF(UI\team\team_red_ca.paa); hotkey = "R"; }; class ACE_JoinTeamGreen { displayName = CSTRING(JoinTeamGreen); condition = QUOTE(true); exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"}; statement = QUOTE([ARR_2(_player,'GREEN')] call DFUNC(joinTeam)); showDisabled = 1; priority = 2.3; icon = PATHTOF(UI\team\team_green_ca.paa); hotkey = "G"; }; class ACE_JoinTeamBlue { displayName = CSTRING(JoinTeamBlue); condition = QUOTE(true); exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"}; statement = QUOTE([ARR_2(_player,'BLUE')] call DFUNC(joinTeam)); showDisabled = 1; priority = 2.2; icon = PATHTOF(UI\team\team_blue_ca.paa); hotkey = "B"; }; class ACE_JoinTeamYellow { displayName = CSTRING(JoinTeamYellow); condition = QUOTE(true); exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"}; statement = QUOTE([ARR_2(_player,'YELLOW')] call DFUNC(joinTeam)); showDisabled = 1; priority = 2.1; icon = PATHTOF(UI\team\team_yellow_ca.paa); hotkey = "Y"; }; class ACE_LeaveTeam { displayName = CSTRING(LeaveTeam); condition = QUOTE(assignedTeam _player != 'MAIN'); exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"}; statement = QUOTE([ARR_2(_player,'MAIN')] call DFUNC(joinTeam)); showDisabled = 1; priority = 2.5; icon = PATHTOF(UI\team\team_white_ca.paa); hotkey = "N"; }; class ACE_BecomeLeader { displayName = CSTRING(BecomeLeader); condition = QUOTE(_this call DFUNC(canBecomeLeader)); exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"}; statement = QUOTE(_this call DFUNC(doBecomeLeader)); showDisabled = 1; priority = 1.0; icon = PATHTOF(UI\team\team_white_ca.paa); hotkey = "L"; }; class ACE_LeaveGroup { displayName = CSTRING(LeaveGroup); condition = QUOTE(count (units group _player) > 1); exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"}; statement = QUOTE(_oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup;); showDisabled = 1; priority = 1.2; icon = PATHTOF(UI\team\team_management_ca.paa); hotkey = "M"; }; }; class ACE_Equipment { displayName = CSTRING(Equipment); condition = QUOTE(true); exceptions[] = {"isNotInside", "notOnMap", "isNotSitting"}; statement = ""; showDisabled = 1; priority = 4.5; icon = ""; // @todo hotkey = "E"; }; }; }; class LandVehicle; class Car: LandVehicle { class ACE_Actions { class ACE_MainActions { displayName = CSTRING(MainAction); selection = ""; distance = 10; condition = "true"; class ACE_Passengers { displayName = CSTRING(Passengers); condition = "true"; statement = ""; insertChildren = QUOTE(_this call DFUNC(addPassengersActions)); }; }; }; class ACE_SelfActions { class ACE_Passengers { displayName = CSTRING(Passengers); condition = "true"; statement = ""; insertChildren = QUOTE(_this call DFUNC(addPassengersActions)); }; }; }; class Tank: LandVehicle { class ACE_Actions { class ACE_MainActions { displayName = CSTRING(MainAction); selection = ""; distance = 10; condition = "true"; class ACE_Passengers { displayName = CSTRING(Passengers); condition = "true"; statement = ""; insertChildren = QUOTE(_this call DFUNC(addPassengersActions)); }; }; }; class ACE_SelfActions { class ACE_Passengers { displayName = CSTRING(Passengers); condition = "true"; statement = ""; insertChildren = QUOTE(_this call DFUNC(addPassengersActions)); }; }; }; class Air; class Helicopter: Air { class ACE_Actions { class ACE_MainActions { displayName = CSTRING(MainAction); selection = ""; distance = 10; condition = "true"; class ACE_Passengers { displayName = CSTRING(Passengers); condition = "true"; statement = ""; insertChildren = QUOTE(_this call DFUNC(addPassengersActions)); }; }; }; class ACE_SelfActions { class ACE_Passengers { displayName = CSTRING(Passengers); condition = "true"; statement = ""; insertChildren = QUOTE(_this call DFUNC(addPassengersActions)); }; }; }; class Plane: Air { class ACE_Actions { class ACE_MainActions { displayName = CSTRING(MainAction); selection = ""; distance = 10; condition = "true"; class ACE_Passengers { displayName = CSTRING(Passengers); condition = "true"; statement = ""; insertChildren = QUOTE(_this call DFUNC(addPassengersActions)); }; }; }; class ACE_SelfActions { class ACE_Passengers { displayName = CSTRING(Passengers); condition = "true"; statement = ""; insertChildren = QUOTE(_this call DFUNC(addPassengersActions)); }; }; }; class Ship; class Ship_F: Ship { class ACE_Actions { class ACE_MainActions { displayName = CSTRING(MainAction); selection = ""; distance = 10; condition = "true"; class ACE_Push { displayName = CSTRING(Push); distance = 6; condition = QUOTE(getMass _target <= 2600 && {alive _target} && {vectorMagnitude velocity _target < 3}); statement = QUOTE(_this call FUNC(push)); showDisabled = 0; priority = -1; }; class ACE_Passengers { displayName = CSTRING(Passengers); condition = "true"; statement = ""; insertChildren = QUOTE(_this call DFUNC(addPassengersActions)); }; }; }; class ACE_SelfActions { class ACE_Passengers { displayName = CSTRING(Passengers); condition = "true"; statement = ""; insertChildren = QUOTE(_this call DFUNC(addPassengersActions)); }; }; }; class StaticWeapon: LandVehicle { class ACE_Actions { class ACE_MainActions { displayName = CSTRING(MainAction); selection = "gunnerview"; distance = 2; condition = "true"; class ACE_Passengers { displayName = CSTRING(Passengers); condition = "true"; statement = ""; insertChildren = QUOTE(_this call DFUNC(addPassengersActions)); }; }; }; class ACE_SelfActions { class ACE_Passengers { displayName = CSTRING(Passengers); condition = "true"; statement = ""; insertChildren = QUOTE(_this call DFUNC(addPassengersActions)); }; }; }; class Pod_Heli_Transport_04_base_F: StaticWeapon { class ACE_Actions: ACE_Actions { class ACE_MainActions: ACE_MainActions { distance = 5; }; }; }; class StaticMGWeapon: StaticWeapon {}; class HMG_01_base_F: StaticMGWeapon {}; class HMG_01_high_base_F: HMG_01_base_F { class ACE_Actions: ACE_Actions { class ACE_MainActions: ACE_MainActions { position = "[-0.172852,0.164063,-0.476091]"; }; }; }; class AA_01_base_F: StaticMGWeapon { class ACE_Actions: ACE_Actions { class ACE_MainActions: ACE_MainActions { position = "[0,0.515869,-0.200671]"; }; }; }; class AT_01_base_F: StaticMGWeapon { class ACE_Actions: ACE_Actions { class ACE_MainActions: ACE_MainActions { position = "[0,0.515869,-0.200671]"; }; }; }; class thingX; class ReammoBox_F: thingX { class ACE_Actions { class ACE_MainActions { displayName = CSTRING(MainAction); selection = ""; distance = 2; condition = "true"; class ACE_OpenBox { displayName = CSTRING(OpenBox); condition = QUOTE(alive _target); statement = QUOTE(_player action [ARR_2(QUOTE(QUOTE(Gear)), _target)]); showDisabled = 0; priority = -1; }; }; }; class ACE_SelfActions {}; }; class ACE_RepairItem_Base: thingX { class ACE_Actions { class ACE_MainActions { displayName = CSTRING(MainAction); selection = ""; distance = 2; condition = "true"; }; }; class ACE_SelfActions {}; }; class RoadCone_F: thingX { class ACE_Actions { class ACE_MainActions { displayName = CSTRING(MainAction); selection = ""; distance = 2; condition = "true"; }; }; }; class RoadBarrier_F: RoadCone_F { class ACE_Actions: ACE_Actions { class ACE_MainActions: ACE_MainActions { position = "[0,0,0.500671]"; }; }; }; };