--- layout: wiki title: Map Framework description: Explains the Map system for developers. group: framework order: 5 parent: wiki mod: ace version: major: 3 minor: 11 patch: 0 --- ## 1. Config Values ### 1.1 Vehicle Interior Lighting ```cpp class CfgVehicles { class MyCar { // Sets color of light projected onto player's map ace_map_vehicleLightColor[] = {0,1,0,0.1}; // Lists turret indexes that are outside of the vehicle and would not recieve interior lighting (e.g. riding on top of a tank) ace_map_vehicleExteriorTurrets[] = {12,13}; // Condition for interior lights to be working (string that when compiled and call should return a bool, will be passed _vehicle) ace_map_vehicleLightCondition[] = "(_vehicle animationSourcePhase 'cabinlights_hide') == 1"; }; }; ```