/* * Author: Garth 'L-H' de Wet * Cancels placement of the explosive * * Arguments: * None * * Return Value: * None * * Example: * call ACE_Explosives_fnc_place_Cancel; * * Public: Yes */ #include "script_component.hpp" if (GVAR(pfeh_running)) then { [QGVAR(Placement),"OnEachFrame"] call CALLSTACK(BIS_fnc_removeStackedEventHandler); GVAR(pfeh_running) = false; }; if (!isNull (GVAR(Setup))) then { deleteVehicle GVAR(Setup); }; GVAR(Setup) = objNull; if (isNil {GVAR(placer)}) then { GVAR(placer) = objNull; }; [GVAR(placer), "ACE_Explosives", false] call EFUNC(Common,setForceWalkStatus); GVAR(placer) = objNull; call EFUNC(interaction,hideMouseHint); [ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Place), -1]] call EFUNC(Common,removeActionEventHandler); [ACE_player, "MenuBack", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);