/** * fn_placeInBodyBag.sqf * @Descr: * @Author: Glowbal * * @Arguments: [] * @Return: * @PublicAPI: true */ #include "script_component.hpp" private ["_unit","_caller"]; _unit = _this select 0; _caller = _this select 1; if !([_caller, "ACE_itemBodyBag"] call EFUNC(common,hasItem)) exitwith {}; [_caller, "ACE_itemBodyBag"] call EFUNC(common,useItem); _nameOfUnit = [_unit] call EFUNC(common,getName); if (alive _unit) then { // force kill the unit. [_unit, true] call EFUNC(common,setDead); }; _onPosition = getPos _unit; _allVariables = [_unit] call EFUNC(common,getAllDefinedSetVariables); deleteVehicle _unit; _bodyBagCreated = createVehicle ["ACE_bodyBag", _onPosition, [], 0, "NONE"]; _bodyBagCreated setvariable [QEGVAR(common,nameOfBody), _nameOfUnit, true]; { // [_bodyBagCreated,_x select 0, _x select 2] call EFUNC(common,setDefinedVariable); }foreach _allVariables; // reset the position to ensure it is on the correct one. _bodyBagCreated setPos _onPosition; [[_bodyBagCreated], QEFUNC(common,revealObject), true] call BIS_fnc_MP; _bodyBagCreated setvariable [QEGVAR(logistics,enableDrag), true, true]; _bodyBagCreated;