class CfgWeapons { class weapon_LGBLauncherBase; class GVAR(12): weapon_LGBLauncherBase { displayName = "GBU-12 [ACE]"; magazines[] = { QGVAR(2Rnd_12), QGVAR(1_PylonMissile_1Rnd_12) }; EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code) EGVAR(laser,showHud) = 1; // show attack profile / lock on hud }; class GVAR(FAB250): weapon_LGBLauncherBase { displayName = "FAB-250M-54 [ACE]"; magazines[] = {QGVAR(1Rnd_FAB250), QGVAR(1_PylonMissile_1Rnd_FAB250)}; EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code) EGVAR(laser,showHud) = 1; // show attack profile / lock on hud }; };