#include "..\script_component.hpp" #include "..\defines.hpp" /* * Author: Brett Mayson, johnb43 * Refreshes the arsenal to show external changes. * * Arguments: * 0: Update current and unique items lists (default: true) * 1: Update virtual items list (default: false) * 2: Use panel refresh animation (default: false) * * Return Value: * None * * Example: * call ace_arsenal_fnc_refresh * * Public: Yes */ params [["_updateItems", true, [true]], ["_updateVirtualItems", false, [false]], ["_animate", false, [false]]]; TRACE_2("",_updateItems,_updateVirtualItems); // Don't execute in scheduled environment if (canSuspend) exitWith { [{_this call FUNC(refresh)}, _this] call CBA_fnc_directCall; }; if (_updateItems) then { // Update current item list call FUNC(updateCurrentItemsList); // This takes care of unique inventory items (arsenal doesn't have it whitelisted) if (!_updateVirtualItems) then { call FUNC(updateUniqueItemsList); }; }; private _virtualItems = GVAR(currentBox) getVariable QGVAR(virtualItems); if (is3DEN) then { _virtualItems = uiNamespace getVariable QGVAR(configItems); // GVAR(currentBox) is nil in 3DEN _animate = true; // CBA frame functions are disabled during preInit }; // Do not close an arsenal if it was opened with ignoring the existing content (see FUNC(openBox)) if (isNil "_virtualItems" && {isNil QGVAR(ignoredVirtualItems)}) exitWith { [LLSTRING(noVirtualItems), false, 5, 1] call EFUNC(common,displayText); // Delay a frame in case this is running on display open [{(findDisplay IDD_ace_arsenal) closeDisplay 0}] call CBA_fnc_execNextFrame; }; if (_updateVirtualItems) then { GVAR(virtualItems) = +_virtualItems; call FUNC(updateVirtualItemsFlat); // Gotta update this regardless of condition to prevent desync call FUNC(updateUniqueItemsList); }; // Don't refresh left panel if in loadout tab if (!isNull findDisplay IDD_loadouts_display) exitWith {}; if (!_animate) then { GVAR(refreshing) = true; [{GVAR(refreshing) = false}, nil, 3] call CBA_fnc_execAfterNFrames; }; private _display = findDisplay IDD_ace_arsenal; [_display, _display displayCtrl GVAR(currentLeftPanel), _animate] call FUNC(fillLeftPanel);