class StageTI
{
        texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,1};
specular[] = {0.99999976,0.99999976,0.99999976,1};
specularPower = 128;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
        texture = "z\ace\addons\attach\data\ace_IRStrobe_nohq.paa";
        uvSource = "tex";
        class uvTransform
        {
                aside[] = {1,0,0};
                up[] = {0,1,0};
                dir[] = {0,0,0};
                pos[] = {0,0,0};
        };
};
class Stage2
{
        texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
        uvSource = "tex";
        class uvTransform
        {
                aside[] = {1,0,0};
                up[] = {0,1,0};
                dir[] = {0,0,0};
                pos[] = {0,0,0};
        };
};
class Stage3
{
        texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
        uvSource = "tex";
        class uvTransform
        {
                aside[] = {1,0,0};
                up[] = {0,1,0};
                dir[] = {0,0,0};
                pos[] = {0,0,0};
        };
};
class Stage4
{
        texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
        uvSource = "tex";
        class uvTransform
        {
                aside[] = {1,0,0};
                up[] = {0,1,0};
                dir[] = {0,0,0};
                pos[] = {0,0,0};
        };
};
class Stage5
{
        texture = "#(argb,8,8,3)color(0,0.1,0.1,0.1,SMDI)";
        uvSource = "tex";
        class uvTransform
        {
                aside[] = {1,0,0};
                up[] = {0,1,0};
                dir[] = {0,0,0};
                pos[] = {0,0,0};
        };
};
class Stage6
{
        texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
        uvSource = "none";
};
class Stage7
{
        texture = "a3\data_f\env_land_co.paa";
        useWorldEnvMap = "true";
        uvSource = "tex";
        class uvTransform
        {
                aside[] = {1.0,0.0,0.0};
                up[] = {0.0,1.0,0.0};
                dir[] = {0.0,0.0,0.0};
                pos[] = {0.0,0.0,0.0};
        };
};