#include "..\script_component.hpp" /* * Author: PabstMirror * Runs each frame while inside of a vehicle with viewports * * Arguments: * 0: PFEH Args * 0: Player * 1: Vehicle * 2: Viewport configuration * 3: Viewport index shown (-1 for none) * 4: Last visionmode * * Return Value: * None * * Example: * [] call ace_viewports_fnc_eachFrame * * Public: No */ params ["_args", "_pfID"]; _args params ["_player", "_vehicle", "_viewports", "_shownIndex", "_lastVisionMode"]; private _newIndex = -1; if (cba_events_control) then { if (cameraView != "INTERNAL") exitWith {}; if (isTurnedOut _player) exitWith {}; if (!([_player, _vehicle, []] call EFUNC(common,canInteractWith))) exitWith {}; BEGIN_COUNTER(newIndex); if ((_shownIndex > -1) && {currentVisionMode _player != _lastVisionMode}) then { // Vision Mode Changed - Force stop cam and restart call FUNC(viewCleanup); _shownIndex = -1; }; ([_player] call FUNC(getSeatInfo)) params ["_role", "", "", "_comparment"]; private _newIndexAngle = 45; // Controls the max angle private _eyesPosASL = AGLtoASL (positionCameraToWorld [0, 0, 0]); private _eyesDir = (AGLtoASL (positionCameraToWorld [0, 0, 1])) vectorDiff _eyesPosASL; { _x params ["", "", "_camLocation", "", "_screenLocation", "_maxDistance", "_compartments", "_roles"]; private _viewASL = AGLtoASL (_vehicle modelToWorldVisual _screenLocation); private _viewDiff = _viewASL vectorDiff _eyesPosASL; private _viewAngle = acos (_viewDiff vectorCos _eyesDir); #ifdef DEBUG_MODE_FULL systemChat format ["%1: %2 @ %3",_forEachIndex,round _viewAngle, vectorMagnitude _viewDiff]; #endif if ( (_viewAngle < _newIndexAngle) && {(_compartments isEqualTo []) || {(toLower _comparment) in _compartments}} && {(_roles isEqualTo []) || {(toLower _role) in _roles}} && {(vectorMagnitude _viewDiff) < _maxDistance} ) then { _newIndex = _forEachIndex; _newIndexAngle = _viewAngle; }; } forEach _viewports; END_COUNTER(newIndex); }; if (_shownIndex == _newIndex) exitWith {}; // No-change - fast exit if (_shownIndex > -1) then { call FUNC(viewCleanup); }; if (_newIndex > -1) then { [_vehicle, _viewports # _newIndex, currentVisionMode _player] call FUNC(viewCreate); _args set [4, currentVisionMode _player]; }; _args set [3, _newIndex];