/* * Author: SilentSpike * Flips the surrender state of the unit the module is placed on. * * Arguments: * 0: The module logic * 1: units * 2: activated * * ReturnValue: * nil * * Public: no */ #include "script_component.hpp" private ["_mouseOver", "_unit", "_surrendering"]; params ["_logic", "_units", "_activated"]; if !(_activated && local _logic) exitWith {}; if (isNil QEFUNC(captives,setSurrendered)) then { [LSTRING(RequiresAddon)] call EFUNC(common,displayTextStructured); } else { _mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]); if ((_mouseOver select 0) != "OBJECT") then { [LSTRING(NothingSelected)] call EFUNC(common,displayTextStructured); } else { _unit = effectivecommander (_mouseOver select 1); if !(_unit isKindOf "CAManBase") then { [LSTRING(OnlyInfantry)] call EFUNC(common,displayTextStructured); } else { if !(alive _unit) then { [LSTRING(OnlyAlive)] call EFUNC(common,displayTextStructured); } else { if (GETVAR(_unit,EGVAR(captives,isHandcuffed),false)) then { [LSTRING(OnlyNonCaptive)] call EFUNC(common,displayTextStructured); } else { _surrendering = GETVAR(_unit,EGVAR(captives,isSurrendering),false); // Event initalized by ACE_Captives ["SetSurrendered", _unit, [_unit, !_surrendering]] call EFUNC(common,targetEvent); }; }; }; }; }; deleteVehicle _logic;