/* * Author: commy2 * Checks if the player can join a group * * Arguments: * 0: Player * 1: Target * * Return value: * Able to join a group * * Example: * [player, target] call ace_interaction_fnc_canJoinGroup * * Public: No */ #include "script_component.hpp" PARAMS_2(_unit,_target); alive _target && {!(_target getVariable ["ACE_isUnconscious", false])} && {side group _unit == side group _target} && {group _unit != group _target}