/* * Author: KoffeinFlummi * Sends a civilian crowd away with a chance of failure * * Arguments: * 0: Unit * * Return value: * None * * Example: * [target] call ace_interaction_fnc_sendAway * * Public: No */ #include "script_component.hpp" #define DISTANCE 50 #define RADIUS 10 PARAMS_1(_unit); private ["_chance", "_x"]; ACE_player playActionNow "GestureGo"; if (count weapons ACE_player > 0) then { _chance = 0.8; } else { _chance = 0.5; }; { if (count (weapons _unit) == 0 and random 1 < _chance) then { [-2, { (_this select 0) setUnitPos "AUTO"; (_this select 0) doMove [(getPos (_this select 0) select 0) + DISTANCE * (eyeDirection (_this select 1) select 0), (getPos (_this select 0) select 1) + DISTANCE * (eyeDirection (_this select 1) select 1), 0]; }, [_x, ACE_player]] call CBA_fnc_globalExecute; }; } forEach (_unit nearEntities ["Civilian", RADIUS]);