/* * Author: commy2 * * Reload a launcher * * Argument: * 0: Unit to do the reloading (Object) * 1: Target to rload (Object) * 2: weapon name (String) * 3: missile name (String) * * Return value: * NONE */ #include "script_component.hpp" PARAMS_4(_unit,_target,_weapon,_magazine); _target selectWeapon _weapon; if (currentWeapon _target != _weapon) exitWith {}; if (currentMagazine _target != "") exitWith {}; // command is wip, reload ACE_time for launchers is not intended. _target addWeaponItem [_weapon, _magazine];