// by commy2 #include "script_component.hpp" PARAMS_2(_unit,_weapon); private ["_sound"]; _sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound"); if (count _sound == 0) exitWith { playSound "ACE_Sound_Click"; }; // add file extension if ({(toLower (_sound select 0) find _x == (count toArray (_sound select 0) - count toArray _x) - 1)} count [".wav", ".ogg", ".wss"] == 0) then { _sound set [0, (_sound select 0) + ".wss"]; }; // add default volume, pitch and distance if (count _sound < 2) then {_sound pushBack 1}; if (count _sound < 3) then {_sound pushBack 1}; if (count _sound < 4) then {_sound pushBack 0}; private "_position"; _position = _unit modelToWorldVisual (_unit selectionPosition "RightHand"); _position set [2, (_position select 2) + ((getPosASLW _unit select 2) - (getPosATL _unit select 2) max 0)]; playSound3D [_sound select 0, objNull, false, _position, _sound select 1, _sound select 2, _sound select 3];